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Old Aug 27, 2005, 05:15 PM // 17:15   #261
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why? I've taken 3 characters through the game, but for the remaining classes I'm just using my main. I've done all 4 change-secondary quests so I'll just change my secondary go back and pick up the class-specific quests. Level 20 doing a quest out of Ashford Abby? Easy as pie. Might take a bit more planning and perhaps a partner or two by the time I get to the jungle, but I'm sure that I can unlock a great deal of skills... and no need to play more than 1 to end game (although I did for fun, but they all had the same secondary)
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Old Aug 27, 2005, 05:20 PM // 17:20   #262
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Quote:
Originally Posted by caz67
Hi guys,

I dont play an invincimonk build. I still don't get why arenanet nerfs the game at all?? What does this achieve, it pisses players off and they leave and find something else to play.

The game is meant to be designed for fun, uber characters and loot is what its all about.

All this nerf achieves is that areanet will lose players. In my opinion areanet have got it very wrong indeed. When the new update comes out, how may people will actually buy it??

That why WoW is a much better and far more popular game..
That is why WoW is a horrendously unbalanced game with terrible PvP with the tactical depth of "Zerg, Zerg, Zerg."

In case you didn't notice, GW was designed to create balance competition between players, not for 'uber characters' with which you can p0wn all teh noobz0rs with your broken skills. This is not your free WoW server, sorry.
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Old Aug 27, 2005, 05:27 PM // 17:27   #263
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it says protection bond is now 6...3 what was it before?
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Old Aug 27, 2005, 05:30 PM // 17:30   #264
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Anet designed the game from scratch, it was not given to them in form of perfection.
Could you make a game from scratch that was completely balanced?
Or would you have to learn from your mistakes and continue to improve to achive a higher balance?
Tweeking, nerfing, whatever, will forever be a part of game balancing.
Becuase people arent perfect.

Here is your silver spoon:

CORE:
Protective Spirit
Essence Bond
Balthazar's Spirit

SUGGESTIONS:
Mending (+4, req. 13 Healing)
Bonnetti's Defense
Balthazar's Aura
Zealots Fire
Divine Boon
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Old Aug 27, 2005, 05:50 PM // 17:50   #265
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Having played with it, i'm a little dubious about the change to healing seed, but other than that I like the changes. Seed was a very effective counter to the smite builds running around GvG/Tombs, now with only a 10 second duration - kinda tricky. I guess given time for people to stop going "OMG OMG smite smite smite" we will see a return of the hardcore healing balls, as seed can be rotated much easier in that situation.

Looking forward to see how things pan out.
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Old Aug 28, 2005, 04:35 PM // 16:35   #266
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Quote:
Originally Posted by lord_shar
Well, my soloing necro/mesmer survived the latest nerfs!

As an ex-EQ player, I've learned how to handle nerfs in stride

/rude SOE

Are you saying you can solo UW with necro mesmer? , u got to teach me that ...!
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Old Aug 29, 2005, 12:37 AM // 00:37   #267
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well im new to the forums....and honestly stopped playing gw just about a week before the changes....sure i had a 105/55 monk....farmed hydra mostly....the updates really just made me not wanna start playing it again......people here saying its guild wars and not"solo" wars......well yah know maybe if they made it worth it to be a healing monk....for a while your drops were nice...then they nurfed it so a healing monk gets screwed for drops with a team....making the huge demand for the solo monk build.....the wars and the ele's get the drops...the support doesnt.

reason i quit was just the fact that PvE is so repetative and boring that its not worth it...i mean i got 4 lvl 20's with 15k armor....only 1 i actually used was the monk......so once yah get to that point..then what????go in the uw?or fow??....watch the ele that aggro's everything and dies get the ecto or shard.....after you use all your energy keeping idiots alive....then get screamed at because a war dies..... at least with the solo monk build you could actually get drops, and not get screamed at because some moron doesnt know how to play......basically what im trying to say is...that this nerf isnt gonna make more monks available for pve...your later q's like rof,and hells...are still gonna have a total of 3 monks in all the districts.....and now there gonna be charging for the healing....like they do at thunderhead......a lot of people are gonna stop monking...pure and simple....there is no advantage to it.....what fun is it to just watch the health bars ???

for use of those who dont PvP much....the game just simply is repetative and boring to play after so long......i imagine this help nerf spikers and spirit spammers....funny thing is people figure out a star...and a-net nerfs the strat...kinda sad.


.....so yah......good job a-net..... i was done before these changes...and looks like ill be giving away my stuff and settign my disk to collect dust just like i did when they made d2 suck.....i wonder if they same guys who came out with the 1.10 patch for d2 were the ones who left to make gw....cause they just screwed this 1 up.

Last edited by =SiNiStErPeA=; Aug 29, 2005 at 12:45 AM // 00:45..
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Old Aug 29, 2005, 02:13 AM // 02:13   #268
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i really dont think that monks get less drops than any other class, do they?
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Old Aug 29, 2005, 03:03 AM // 03:03   #269
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Talking Can you say way to go A Net?

Im so happy they fixed the Spirit spammers an NR now maybe HoH can be fun again :P

Maybe Air Spike teams will come back since the SS team builds will be less popular, who knows. Thanks for the one in a mil good update anet.

I also have a UW farming monk that was nerfed and i dont care farming is so damn boring. Also, i have 40 ectos in storage waiting for the price to jump sky high, Weee!
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Old Aug 29, 2005, 03:07 AM // 03:07   #270
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good thing i not a monk
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Old Aug 29, 2005, 09:05 AM // 09:05   #271
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Great update. Keep up the good work, ArenaNet!
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Old Aug 29, 2005, 01:43 PM // 13:43   #272
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Naw - mostly good update, but it's been said before - take away NR and you need to up the effectiveness of enchanment removal. Smiting teams (well, good ones) just dominated all weekend. Ether Renewal wasn't nerfed and should have been, and the smiting builds are much much harder to stop without a global enchanment strip - chillblains just doesn't cut it as far as stripping goes.
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Old Aug 29, 2005, 02:06 PM // 14:06   #273
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Yeah....its is boring. Nerfing it only makes things worst. And these 2 new areas that is suppose to be out b4 the summer look like its going to be a Fall Update. Sorry, can't wait, got school and work. I'm so disappointed in Anet, this game had so much potential.
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Old Aug 29, 2005, 03:12 PM // 15:12   #274
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My Two Cents (including my new solo build)


I used to love solo'ng. Sittting with 10 hydras on me was a girls dream and watching mad black cows by the 6 slamming repeatedly into me just gets me all a quiver! "Ooh, a glob!" and "Wow a rare!" I couldn't believe it, I'd found a way to get myself all the goodies I wanted and didn't even have to think hard on it! You see, I created my build on my own with no help and solo'd for quite a lot longer than most.

Now what?

Sadly, I've gotten used to such attention from the baddies to the point where if I am not smacking around more than two, I get bored! I've finished the game. I have 1.4 million gold, I can't even pick anymore up. I have a slew of the little pink circles in storage. My characters all have godly weapons (even this one, my ele, has a staff with +60 hp). I have more weapons in storage I can sell. I have fissure armor. I helped my friend get his fissure armor (donation of more than 90 globs and no don't ask).

I think the solo monk build with prot bond should have been tanked a while back to control the inflation of items and the deflation of getting a rare. Slip over to district 1 in Lions Arch and you'll see the Ebay Gold Machine in action with --- Girl selling unidentified this and Hua ---- selling unid'ed that and --- Begkiss selling unid'ed and so on and so on. The rare has been made so commonplace it's sad. Drops have been made to suffer with only 1 glob per run in UW being most common now.

So yes I've managed to throw together a new build, one I had already used when I was waiting for prot bond to get nerfed and needed something as a just in case. It's not that hard to do it, simply takes a few more keyboard movements than the prot bond build. Here it is exactly the way it is in my skill bar with a few notes to follow.

* Protective Spirit (used as often as possible, almost spamming)
* Blessed Signet
* Balthazar's Aura (an old favorite)
* Shield of Judgment (with a high enough smite att, a nice attack!)
* Bonetti's Defense (very important now more than ever)
* Watchful Spirit (for that always lovely +2 Health Regen)
* Mending (make that mending a +4 and with Watchful, hello +6 regen!)
* Balthazar's Spirit

What's my attributes set at you ask? Well I am different from most and find it more helpful to do it this way instead of trying to max out my smite.
BEFORE going, I always jack Health to 13 and get my 4 for Mending. Then I lower it back down to the following attritbute numbers. Note, these numbers include superior runes.

Healing - 9
Smiting - 13
Protection - 12
Divine - 11

Tactics - 8

I put tactics higher because with smites, having that extra 3 seconds becomes vital since they attack so much. One group at a time is safest now, you can no longer tank 4 groups like I used to. Colds can be killed the same as before, they are quite easy and you will find Aatxes die quicker with the added SOJ.

Anyway, this will be my last run for a while. I am sincerely bored of GW now which I guess is good in a lot of ways but bad in plenty of others. I had high hopes for this game on the PVE end and got my money's worth, have no doubt. As for the lasting value of PVE, it just kind of died off. The solo builds made it interesting, but, if I wanted to be a farmer I'd live in Nebraska with some corn instead of NJ. I have zero need for gold or items and to be quite frank have not seen a rare worth clamoring over (I personally don't need a 15/50 Storm Bow).

I hope this build helps you all out and you get many many weeks of time using it because God knows that Anet is about as fast as old people having sex when it comes to fixing damaging, economically impacting builds. I have made many friends on here (except for Leprekan X, talk about a fella needing to get over something in life!) and will keep in touch with them hopefully until Sorrows comes out.

Till then, see you next build!
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Old Aug 29, 2005, 06:13 PM // 18:13   #275
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Why oh why did they nerf natures renewal?!? It's not as if every team in Tombs had 2 warriors and 1-2 e/mo smiters...oh wait...that's exactly how it was. And let's see, what was the one way to stop them. Well, thanks for making the strongest team even stronger and harder to beat. I hope everyone enjoys either playing on one of these smite teams or losing to them.

The other changes are ok as far as I'm concerned (don't quite get the meteor change though).
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Old Aug 29, 2005, 07:06 PM // 19:06   #276
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Quote:
Originally Posted by Del
Why oh why did they nerf natures renewal?!? It's not as if every team in Tombs had 2 warriors and 1-2 e/mo smiters...oh wait...that's exactly how it was. And let's see, what was the one way to stop them. Well, thanks for making the strongest team even stronger and harder to beat. I hope everyone enjoys either playing on one of these smite teams or losing to them.

The other changes are ok as far as I'm concerned (don't quite get the meteor change though).
If you believe that Nature's Renewal is the only effective way to stop E/Mo smiters, than you have a poor grasp of this game.

Using Nature's Renewal to stop smiters is akin to using a nuclear weapon to destroy a building.
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Old Aug 29, 2005, 07:09 PM // 19:09   #277
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Quote:
Originally Posted by Del
Why oh why did they nerf natures renewal?!? It's not as if every team in Tombs had 2 warriors and 1-2 e/mo smiters...oh wait...that's exactly how it was. And let's see, what was the one way to stop them. Well, thanks for making the strongest team even stronger and harder to beat. I hope everyone enjoys either playing on one of these smite teams or losing to them.

The other changes are ok as far as I'm concerned (don't quite get the meteor change though).
biggest newb post evor!.... first off e/mo smiters are probably 10th on the ladder of most effected things by nr. Secondly they nerfed e/mo smiters as well as nr. Brilliant
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Old Aug 29, 2005, 07:19 PM // 19:19   #278
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Quote:
Originally Posted by film
biggest newb post evor!.... first off e/mo smiters are probably 10th on the ladder of most effected things by nr. Secondly they nerfed e/mo smiters as well as nr. Brilliant
No, they didn't nerf the one skill that's broken in an El/Mo build - Ether Renewal. That skill is just wrong, and has been for ages.

Quote:
Originally Posted by Akathrielah
Using Nature's Renewal to stop smiters is akin to using a nuclear weapon to destroy a building.
Lol - but it works On a serious note, they need better enchantment removal anyway - hex removal has always been adequate, condition removal tends to be great (I mean, c'mon, martyr?) but enchanment removal has since day one been weak. Given how easy it is to drop layers of enchanments on someone and how few skills there are that can take them off at reasonable costs/frequency it's obvious that enchanment removal needs a boost, especially after nerfing NR. I wasn't a fan of NR, but it did serve a purpose - reigning in the heavy enchanment builds.

Last edited by Epinephrine; Aug 29, 2005 at 07:23 PM // 19:23..
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Old Aug 29, 2005, 07:20 PM // 19:20   #279
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Quote:
Originally Posted by Epinephrine
No, they didn't nerf the one skill that's broken in an El/Mo build - Ether Renewal. That skill is just wrong, and has been for ages.
and abuse it while you can my friend
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Old Aug 29, 2005, 07:21 PM // 19:21   #280
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Quote:
Originally Posted by Epinephrine
No, they didn't nerf the one skill that's broken in an El/Mo build - Ether Renewal. That skill is just wrong, and has been for ages.



Lol - but it works

they nerfed insta recharge spells ala divine boon, draw conditions... e/mo's can no longer spam these moves at alarming rates which is a pretty big nerf
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